Distant Worlds

Fulldome Show (Internship Project)

  • High Poly Modeling
  • UV-Layouts

Personal Experience

I modeled various plants for this fulldome show in Autodesk 3ds Max at Northdocks, including small plants and large trees. Therefore, I learned a lot about how organic structures can be created in 3D. For some of the trees I used particles to create the large amount of leaves, which was the first time that I set up a particle system.

Project Summary

The show was created for a dome-based video projection environment that immerses the viewer. A journey to earth-like planets far away, showing how life on these foreign planets could have developed.