I decided on the topic of my masterʼs thesis because I was interested in how the knowledge of anatomy (or, to be more accurate, morphology) can enhance the work of 3D artists. To set limits to the field of research I chose to concentrate on animals. Through the writing of this thesis I learned a lot about anatomy, proportions, character design principles, and the technologies behind digital creature development.
My masterʼs thesis “Utilizing Animal Morphology to Enhance the Design and Animation of Digital Creatures” is about the connection between biological and digital creatures. In the course of the work I developed a set of guidelines, which stays undiminished by changes in technology. These guidelines provide artists with an unified approach to the creation of realistic and stylized digital creatures.